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Anime Database

A young wavemaster known only by the alias Tsukasa awakens in an MMORPG called The World, suffering from mild amnesia. He is unsure of his actions prior to waking up. Within The World, the Crimson Knights suspect him of hacking due to his association with a modified character resembling a cat. Trapped in the game, Tsukasa roams in search of answers, evading the knights and other players he encounters.
As he navigates The World, Tsukasa discovers a magical item shaped like a "guardian," which offers him protection against all dangers. Subaru, the commander of the Crimson Knights, together with other players who have come to know Tsukasa, embark on a quest to uncover the reason behind Tsukasa's inability to log out, aiming to solve the mystery before it escalates.

A college student is reincarnated as Eumiella, a villainous noblewoman in an Otome RPG world she once played. Initially unremarkable, Eumiella soon becomes a formidable hidden boss with endgame statistics that rival those of the game's heroes.
Abandoned by her parents, Eumiella's dormant gaming spirit is rekindled. She undertakes a relentless journey to level up, achieving level 99 by the time she enters the Royal Academy. Despite her desire for a peaceful, low-profile existence, the game's main character and her admirers become wary of Eumiella, suspecting her to be the infamous Demon Lord.
Her exceptional skills lead to a sequence of challenges and adventures.
The narrative unfolds of an overpoweringly strong, malevolent hidden boss who desires nothing more than peace and anonymity.

Young Thorfinn was raised on tales from seasoned sailors who had navigated the seas to reach the legendary Vinland. It is described as a warm and fertile land, a place without the need for conflict—unlike the icy village in Iceland where he was born, and certainly not akin to his current existence as a mercenary. Now, war is his reality. Although his father once said, "You have no enemies, nobody does. It's never right to harm another," Thorfinn realized as he matured that the truth was quite the opposite.

The conflict between England and the Danes worsens each year. Death has become a regular occurrence, and the Viking mercenaries relish in it. Choosing sides would greatly shift the power dynamics, and the Vikings seize the opportunity to build their reputations and claim their spoils. Amidst the turmoil, Thorfinn is driven by a singular goal: to avenge his father's death by killing Askeladd, the man responsible. For the Vikings, it appears that their only haven is the ongoing era of warfare and demise..

After sleeping through all four alarms, the energetic Narumi Momose rushes to her new job, determined to hide her otaku and fujoshi lifestyle from her colleagues. Yet, her plans go awry when she runs into her childhood friend Hirotaka Nifuji at work. In an effort to keep her secret, she invites him out for drinks, but her cover is blown when he asks about her plans for the upcoming Summer Comiket. Luckily, the only witnesses, Hanako Koyanagi and Tarou Kabakura, are otaku themselves.

Later that night, while unwinding over drinks, Narumi laments about a past boyfriend who broke up with her because of her fujoshi interests. Hirotaka suggests she should date a fellow otaku, nominating himself for the role. He promises to support her, especially in her Monster Hunter quests. Charmed by his proposal, Narumi agrees, embarking on the beginning of their charmingly awkward romance.

Kousei Arima, known as the "Human Metronome" for his impeccable piano performances, was molded by rigorous maternal discipline and exhaustive training. He dominated every competition he participated in, earning the respect of his peers and the admiration of audiences. Yet, the abrupt death of his mother triggered a trauma that left him unable to hear the piano's sound, causing him to cease performing.

Currently, Kousei lives a quiet life as a middle school student alongside his friends Tsubaki Sawabe and Ryouta Watari. Struggling with the loss of his mother and his attachment to music, his world remains bleak. This changes when he encounters the free-spirited violinist Kaori Miyazono, who draws him back into the world of music as her accompanist. Through a minor ruse, they grow closer, and Kaori strives to bring color back into Kousei's monochromatic life.

Yugi Mutou, a naive and solitary high school student with a love for games, lives with his grandfather, the owner of a game shop. There, he finds an ancient Egyptian relic known as the "Millennium Puzzle," which is said to grant a wish to its solver. Yugi, longing for friendship, is determined to solve the puzzle. After years of effort, he completes it, and his wish is mysteriously fulfilled.

As "Duel Monsters," a new card game, rises in popularity, duelists engage in battles using monsters, magic, and trap cards to outmaneuver their foes. Yugi masters the game and enjoys a serene life with his newfound friends.

However, Yugi's peace is shattered when Seto Kaiba, an undefeated duelist and haughty billionaire, abducts his grandfather to seize the coveted "Blue-Eyes White Dragon" card. Catapulted into a world of high-stakes duels, Yugi faces growing challenges as dark forces loom. Aided by his "other self"—the spirit of an ancient pharaoh within the puzzle—Yugi overcomes Kaiba, gaining the informal title of "The King of Games." With fame comes jealousy, and Yugi must use his wits and resolve to protect what he values most.

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